Re: Some advice on how to play my martial artist more effectively?
Oh, I'd allow this character without a second thought! But people totally new to gaming might wonder how cool all those things are . . . and the Dungeon Fantasy Roleplaying Game is meant as an entry point into the hobby. So while we GURPS vets might see nothing amiss, I'd like to illustrate the extent to which judgment calls and strategic ability/gear selection are "just part of the game."
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