Thread: New Monsters
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Old 07-26-2018, 06:51 AM   #41
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: New Monsters

Scorpion Men

Steve Jackson Games is granted permission to use this in acknowledgement of my contribution. So is anyone else.

Mythological basis: Some kinds of tzitzimime in Aztec mythology, and a less powerful version of the ones in Middle Eastern mythology, notably the Epic of Gilgamesh.

Description: Scorpion men are 1.5 hex creatures with the upper body, arms and head of a humanoid, the wings of a bird, and the lower body, stinger and two legs of a giant scorpion. The lower body is held out horizontal behind the hips. They are ageless and can go into a suspended animation for years between meals.

Habits: They are often found serving as guardians or bodyguards or the like to a wizard or king, or in the service of an incomprehensible order given by a master long dead. They are loyal to such orders but not unreasonably stubborn: they can sometimes be persuaded, for instance, that the spirit or intent of their orders takes precedence over the letter. Mnoren used them as ceremonial guards. Since they stay in one place for a very long time, and can be very old, they are often useful as sources of information about times long past.

Characteristics (typical): ST 16, DX 11, IQ 10, MA 8 running or 12 flying, chitin stops 1 hit. They can use weapons but rarely wear armour. When fighting with weapons they use the same rules as humans. Instead of attacking with a weapon they can use their stinger against a target directly in front of them, or against a rear hex target at -4 DX. The stinger does 2-1 damage, if it penetrates it also causes 1+1 damage immediately after the target's next action phase, 1+0 after the action phase after that, then 1-1, etc.

Legends: Most scholars believe scorpion men were probably created by the Mnoren, since their biology is let's face it absurd. There are stories of godlike gigantic scorpion men, who could terrify or kill with a glance.
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