View Single Post
Old 04-29-2012, 12:47 PM   #21
swordtart
 
Join Date: Jun 2008
Default Re: 6e Car Wars, what do you want to see

Restructure the skills system so it is consistent.

You have already done that in GURPS, so it's no biggie. Actually CW could just have a version of GURPS lite with a limited background specific rule set.

Actually you could just refer out to GURPS for the roleplaying.

Actually we could just use GURPS vehicles for the design rules (they are a bit more consistent), just add (consistent) stats for the stock weapons.

It's just a shame that the GURPS vehicular combat system is a bit tough to use regularly, otherwise you could just release an updated GURPS Autoduel suppliment and a counter set, on PDF and you don't even need the print set-up.

In my current campaign I have just mashed up GURPS Autoduel, GURPS Vehicles and a heap of the Modern / future GURPS suppliments and game worlds. We just use CW for the vehicle combats. Frankly most of my players lost interest when we got to the car combat bit as the game slooooooowed right down.
swordtart is offline   Reply With Quote