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Old 04-06-2016, 11:03 PM   #12
Minuteman37
 
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Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: [ATE] Farming example

Quote:
Originally Posted by (E) View Post
Bunkertech largely finished

Other ideas
- cabinet farms.
- homestead
- small scale
- mall
- full scale bunker food production
- nomads
- dry environment
- various TLS

Quite an interesting exercise, anyone else have any ideas or suggestions they want looked at? On a side note about half of the algae types exist already.
Your Dalton Mountain fallout shelter is great and all, but I'd like a larger mature TL9 example to work from. The kind of shelter that's comfortable enough that I could have PCs be from it and treat them like people from before "The End" but in an after the end scenario set many years after "The End". Or for example make a campaign that's built around trying to find such a place and gain entrance becouse it's just that much better then the outside world.

I'm not sure just how extensive your expertise are, but it would also be great to have dedicated list of trade goods for the settlements. Like what kind of "cash crops" it can make or the tools it should be able to produce.
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