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Old 06-19-2019, 06:18 AM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Suggestions for item enchantments

Item enchantments from the standard magic system have highly variable utility in non-fantasy settings. I would instead suggest using the Magic as Powers rules to create magical gadgets with the CP equivalent of 10,000 energy, which is 400 CP. Even a single 400 CP magical gadget would have earthshaking consequences when introduced to a setting (think of the Diadem from Jo Clayton's Diadem series).

For example, let us say that you have a ring that became such an object. The ring can be stolen or disabled by damage, but it will not work for a thief, so it functions as a -25% limitation on any ability. A simple Ring of Time could give Accelerated Time 6 (Magical, -10%; Protected Ring, -25%) [390] plus some other minor benefits.
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