Quote:
Originally Posted by munin
Overhead is the enhancement used to "bend" an attack (it isn't just for literally overhead attacks). Combined, they make an attack which can hit one target and then bend to hit additional targets.
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Thank you, this solution is extremely elegant. All the minor details of a particular chain ability can be handled with additional modifiers, as you said. I do have one interesting question, though. Say you lay out your nice pattern of bends that covers the targets you want... and then miss the attack roll on your cone. Do you scatter the end point and rotate the whole pattern appropriately? That's as close to RAW as I think you can get, but it seems wrong with all those chosen bends.