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Old 07-09-2017, 09:12 PM   #3
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: Shields, explosions, area effects, cones and large area attacks

Quote:
Originally Posted by simply Nathan View Post
Pretty sure cones are area attacks, which cannot be blocked or parried.
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The player seems to believe that standing behind a (large) shield is equivalent to standing behind cover. I am unable to disuade them of this notion as it kind of makes sense to me

Quote:
Originally Posted by simply Nathan View Post
Pretty sure cones are area attacks, which cannot be blocked or parried.
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The knight ducking behind a shield to avoid dragon breath is in so many pictures it seems to make sense as an option

Quote:
Originally Posted by simply Nathan View Post

The attack gets blocked. If you use the optional damage to shields rule, the shield might be damaged or destroyed and the arm underneath might take some damage too.

You can't though block a speeding car with a shield in real life. I am talking about a massive weapon for a giant.

I suppose resolving the damage and knockback might make some sense, but a bit of damage to the arm seems dubious when you are hit by a two handed sword for a ST40+ giant.

I am also a bit unclear of when a shield take damage. Is it every block? or just where the DB makes the difference.
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