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Old 09-04-2018, 03:22 PM   #16
The Colonel
 
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Join Date: Jul 2006
Default Re: Lifepaths in Faaantasy!!!

Quote:
Originally Posted by Astromancer View Post
I've noticed that lifepath systems tailored to the outcome work better. If you say you want to be a Wizard, that's one lifepath system. If you want to be a powerful noble, that's another. It gets you over the simple fact that more than 90% of people in medieval societies were farmers with no other options.
Indeed - Harn's background generator does have a tendency to make session 0 "how I escaped from being a serf" (assuming, that is, that you did...). I would expect a lifepath system to select for outcomes that make for a viable adventurer unless it's a very esoteric sort of RPG.
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