Quote:
Originally Posted by Eddie T
I'm seeking feedback on alternative ways to model psionics away from the Advantage -> Talent -> Skill framework. Making the characters, I ran into exactly what David Pulver mentioned in Pyramid 3-29 with underpowered psionics in other chargen aspects.
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An alternative approach is to concentrate on using psionics for things that tech can't do, or can't do conveniently. Mind reading, rapid healing, things like that. Don't try to compete with technological guns or armour using psionics, because that's way too expensive.