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Old 11-02-2018, 11:12 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Steampunk 2: Steam and Shellfire

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— A Fellow of the Royal Society
Steampunk is many things to many people. For some, it's a quasi-historical genre defined by its look, feel, and style, which are explored at length in GURPS Steampunk 1: Settings and Style. For others, it's about a world made smaller by extraordinary vehicles that riff on trains, ironclads, and airships; for a catalog of these, see GURPS Vehicles: Steampunk Conveyances. But for many, the essence is technologies that might have been, the people who invent them, and the adventurers who use them – and that is the topic of GURPS Steampunk 2: Steam and Shellfire.

This tour of actual and speculative technologies of the late 18th, 19th, and early 20th centuries focuses on innovations steampunk heroes and villains can use on their adventures – or invent. It tackles the fundamentals, including steam power, mechanical computers, and telegraphy. It covers everyday items, such as clothing, fashion accessories, and tools. It offers arms and armor, from the plausible to ray guns and clanking battlesuits. And it dabbles in all the rest: clockwork prosthetics, mechanical men, gadgets and chemicals based on caloric, élan vital, ether, N-rays, and phlogiston, . . . and more.

If your vision of steampunk involves whirring, clacking Analytical Engines, steam-powered everything, and a soupçon of mad science, this is where to start!


Store Link: http://www.warehouse23.com/products/SJG37-0344
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