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Old 02-07-2008, 06:15 PM   #25
Gavynn
 
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Join Date: Nov 2006
Default Re: GURPS LOTR Magic

Quote:
Originally Posted by gmillerd
For what its worth, MERP has a significant number of foes and friends that are able to weld spells / magic. They are usually getting this from sort of Maiar or similar conduit. Not unlike traditional ritual magic or shamanism.
There was a lot of magical craziness in MERP. Anything and everything was a magical item of some kind. While I have a soft spot for it and have used it as a resource, there is so much that needs to be stripped out of it. In many ways, it was "D&D in Middle-earth".

Of course, with the popularity of GURPS: Dungeon Fantasy, I might consider an appendix that is, "Dungeon Fantasy in Middle-earth, or Converting MERPS to GURPS". Or it might cause me to choke and die while writing it.
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I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps.
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