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Old 09-10-2014, 06:42 PM   #19
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Realistic Invention Rule

Quote:
Originally Posted by korbeau View Post
???? truly ??? O.O
Yes. That's not a "no zombies present" modifier. It's the modifier for an easy task. Inventing shouldn't probably ever be easy or routine.

Quote:
We can assume that the inventor who build the motor, it's his job (so it is for his assistants). You think the +4 don't apply in this case?
Building a motor of a commercially available type might be an ordinary job task for a mechanic and assistants. Inventing a prototype motor of an unknown type, or as in your case reverse engineering a prototype based only on a description, isn't an ordinary job task. This is the sort of heroic effort that wins wars, makes fortunes, and changes the destiny of nations.
Quote:
Originally Posted by korbeau View Post
If not, only a skill at 18 would be able to build a Complexe device, which is nearly impossible to obtain in a realistic campaign :(
No, a skill 18 (or so) is what you want to invent a new type of Complex device, not build one that's commonly available. Skill-18 also isn't "impossible to obtain". It's just difficult. If say a Micheal Farraday isn't the "best in the world" then who is?

Last edited by sir_pudding; 09-10-2014 at 06:50 PM.
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