Re: Munchkin d6 rule ideas
Quote:
Originally Posted by Sawmaniac
Roll 5 Munchkin D6's. If the roll ends up with a flush with three of a munchkin head, nobody can do anything to you or to the monster in your next combat.
But during that combat another player can roll one Munchkin D6 and if it ends up with munchkin head, he gets the level(s) you got transferred to him, if you win the combat.
*Flush: three of a kind and a pair
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That's a Full House, not a Flush, FYI.
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