Quote:
Originally Posted by AlexanderHowl
But dodging does not get worse with each previous dodge, not unless you are using optional rules (which would definitely be biased against melee characters), so a character with Dodge 11 always has a 60% of dodging an attack (after accounting for critical successes on the part of the attacker). Acrobatic dodges increase it to 83%, while a DB 1 shield increase it to 73% (88% during an acrobatic dodge).
|
If you have a 50% chance of doing something one time, you have a 6% chance of doing it four times in a row, because that's how iterative probability works.
If the objection to a shield is "it won't protect me against a second arrow in the same turn" then my argument is dodges, unpenalized or not, will not reliably protect against multiple arrows per turn. With a shield, Luck, and Acrobatics, you can probably 2-3 arrow hits a turn for several turns while closing with a nearby archer. Doing the same thing without the shield is a lot harder unless you have Dodge 13+ and most GMs tend to frown on that.