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Old 10-31-2007, 01:28 PM   #7
thtraveller
 
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Join Date: Sep 2004
Location: Manchester, UK
Default Re: GURPS Spaceships for THS conversions?

Quote:
Originally Posted by Phil Masters
That's Third Edition, ferrpeedzaik.
You mean Classic TS ;-)

Quote:
The 4e Tech Levels are redefined almost explicitly to make TS technology fit better. (It's TL10 with some early/experimental TL11 stuff, in fact.)
Grumble. I have to read Changing Times as well as buy it? Grumble.

Hmm, I must have read that bit last xmas. It obviously didn't sink in - mind you it was the season to make merry :-)

Quote:
Originally Posted by dscheidt
I did a few conversions early during the playtest. Tings match reasonably well, but lots of things fall below the resolution of the Spaceships rules.
What were the suggestions for those things? Like laser towers and hangars?

I can think of a few options
- Just ignore them?
- Include them in the accommodation section?
- Install a tertiary battery with only 2 weapons and lots of cargo?
- Install a hangar and lots of cargo?
- use split modules?
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