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Old 05-15-2007, 12:21 PM   #7
DryaUnda
 
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Join Date: Aug 2004
Location: San Francisco
Default Re: Notes on Using GURPS Ultra-Tech (4e) in TS: Chapter 2, pt.2

Quote:
Originally Posted by Phil Masters
* Electronic Ecstasy hasn't been mentioned as available in TS; it may be slightly too close to superscience (though someone with a sensie implant might be able to set it for this effect). I'd stick to smart drugs and brainbugs as the weird vices of the setting.
Not necessarily.
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