Quote:
Originally Posted by RobW
It's an excellent way to take dangerous fighters out of action. See baddie, summon wolf, wolf enters HTH, everyone else now rush up and attack the brawl at +4 DX. But I never use it and never suggest it to anyone, I just groan a little when it happens:
A. The counters are flipped over and the map looks dull and without spectacle
B. The tactical intrigue relating to engagement goes down
C. Figures in HTH have very little in the way of interesting options, either attack with a cruddy weapon or struggle to disengage
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Hi Rob,
We only flip over the counters if someone is dead or unconscious.
I've added talents that make it a lot harder for someone to get you in HTH, so if people manage it, it feels like either they deserve it, or the tank should have TAKEN those talents. It is not a random event that can't be defended against.
I can certainly feel your frustration with it now, however.
Warm regards, Rick.