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Old 10-28-2019, 08:46 PM   #16
Varyon
 
Join Date: Jun 2013
Default Re: A Request For Help On Characters (Plus Lenin-2 Expansion Ideas)

Quote:
Originally Posted by Madd Kossack 115 View Post
All good info! I am going to have Dallin's rifle be an "Ace Custom" (specifically a "personalized weapon"), with the explanation being that he personally tweaked and improved his original gun over a few bleak years of survival, or snatched a high-quality rifle from a Three Spheres armory that he treats as his personal pride and joy. I'd also think he'd give it a name (current name I've got for it is "Longinus").
Realistically, this is probably a weapon that is Fine (Accurate) and Fine (Reliable) (both HT79), giving +1 each to Acc and Malf, and may also have had excess weight removed (TS70) and various components refitted specifically for Dallin (to justify Weapon Bond, although that isn't strictly necessary - sometimes you just find a weapon that clicks). A barrel with a threaded section to attach a silencer may also be useful. More cinematically, boost that to Very Fine (Accurate) and Very Fine (Reliable), for +2 to each of Acc and Malf, and have the barrel designed to have an integral silencer component to it. Note the rules for silencers are in High Tech, although if you're going highly cinematic you could probably just say silencers work like they do in the movies.

Quote:
Originally Posted by Madd Kossack 115 View Post
I think I should have clarified, in that I think that my idea of "master level martial arts" is something akin to the Yakuza series (where one dude can take on over a dozen dudes at once, with his punches sending two to three flying across the room at a time, to say nothing of the "Heat Explosions"), or like Fist Of The North Star (where a single hero can reduce entire armies to pulp with chi-infused karate chops).

The Mad Max game by comparison has Max fighting five guys at once TOPS, and having that be a desperate struggle (especially when the player flubs their parries, or doesn't dodge an unblockable attack, and gets smacked by somebody midway through fighting somebody else). I guess a better analogy would be that Dallin in a multi-man brawl (again, something he doesn't actively seek out, but has learned from "the school of hard knocks" to prepare for) would be like if Mad Max didn't have a "Fury Mode" to turn the tables, and the enemies didn't have glowing "press X to parry" or "This is gonna be an unblockable charge, look out!" icons popping over their heads
Actually fighting more than one, maybe two if they're poorly coordinated (and/or you can keep them from coming at you at the same time), opponent at a time requires a great deal of skill. I haven't played the Mad Max game, but for similar games I have played, you'd probably need something like skill 16+, maxed out Counterattack Technique, and at least Peripheral Vision, if not 360-Degree Vision. Trained By a Master is probably also necessary, so your Parries don't degrade too rapidly (and so you can hit multiple times in a second, if needed). From the gameplay video of Yakuza, the main character clearly has higher skill and Trained By a Master, and may also have some low-key superpowers on top of that. Kenshiro from Fist of the North Star most certainly has superpowers.

Quote:
Originally Posted by Madd Kossack 115 View Post
Well, where I'm going with this story, I may end up going for a Cinematic campaign after all. If that's the case, of the "Styles" you listed earlier (Army of One and Ultimate Shootist), which one is more limited to "Improbable Aiming Skills"?
I can't really speak to Gun Fu (don't have that book), but any cinematic sniper worth his scope is likely to have Zen Marksmanship (basically Zen Archery, but for firearms instead of bows). That's a pretty good fit for the breath-control mechanic of Sniper Elite 4, honestly, and you can probably justify having Breath Control stand in for Meditation as a prerequisite. That, alongside high skill, will handle a lot of the "hard target" shots (like shooting a carried grenade). For ricochet shots, or shots that go through multiple targets reliably (as opposed to the occasional fluke), you probably need Power Ups 1: Imbuements.
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