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Old 03-12-2014, 11:03 AM   #11
chipjamieson
 
Join Date: Sep 2004
Location: Detroit
Default Re: Bulldancing and Bullfighting from 3e

Wow - thanks for the rapid replies, excellent advice, and friendly discussion. I've been away from these forums for a LONG time, and I forgot how helpful folks here are. So thanks!

(I became a Savage for five+ years, but I'm getting burned out on the system and wanted to try something with a lot of fine distinction, easy dice mechanics, and lethality - GURPS was it.)

I'm planning to run the Boot Hill module Burned Bush Wells, and although I love the simplicity of Boot Hill, I wanted some more detailed. I'm not sure yet. It takes and hour or two the generate a PC, which is tiresome. But I have a feeling it will pay off.

One I got one of the line-riders written up with skills useful for the period, a lot of it became copy/paste. I then can add some skills for "flavor".

EDIT: God only knows, the PCs will find SOME WAY to use Bullfighting-12 and Flint-Sparking-9 to mess with the bad guys.

Last edited by chipjamieson; 03-12-2014 at 11:07 AM.
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