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Originally Posted by CousinX
I've been halfheartedly working on an article about drones and drone-riggers, building off of the same foundation as One With The Ship. It's been on back-burner forever, since I haven't played a game where it's come up in a while, so I'm actually kinda hoping someone beats me to the punch.
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How about you write it up - I'll use it in a game and we can get that article a-working. :-)
I could even get one of my gunbunny players to write up examples of the drones themselves for it. Maybe aim at TL8 specifically - maybe with some higher TL info?
Quote:
Originally Posted by CousinX
Anyway, I concur with those who say to use Piloting of the appropriate kind if you're in direct control (Ultralight for most small drones, maybe High-Performance Aircraft for something larger like the Predator) or Electronics Op (I'd probably go with with Surveillance in most cases) if it has on-board flight control. This could be simplified in more cinematic campaigns with a new specialization, Piloting (Drones).
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Hmmmm. I like that.
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Originally Posted by CousinX
Other systems are controlled essentially as if flying in a cockpit ... Artillery or Gunner for weapons, Electronics Op (Sensors at least, plus any other systems it has).
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Ugh. I totally forgot about weapon skills - that would have
sucked for the player and been a totally uncool moment in game. My eyes somehow glazed past theothersarah's post for some reason. >_<
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Originally Posted by CousinX
Repair skills by type: Electronics Repair for sensors, comm (control) systems, etc; Mechanic for the same specialization as Pilot; Armoury for weapon systems, etc.
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This is useful. Thank you.
Quote:
Originally Posted by CousinX
Design skill could be its own specialization of Engineering (Drones), or more realistically, a combination of Computers, Electronics, Robotics, and the appropriate kind of drive.
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I was thinking of using Engineer (Vehicle Type).
Quote:
Originally Posted by CousinX
Anyway, hope that helps. Drop me a line if you'd like to discuss other ideas ... I'd much rather see a good article soon, than wait for me to come back around to it.
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You know, I'd love to add you to my cadre of authors in my Pyramid Mentoring Group. You've got a lot to offer to new writers IMHO.