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Old 06-18-2009, 02:10 AM   #2
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: Fatigue Reduction for Spells... Again (sigh)

Quote:
Originally Posted by Black Rose View Post
The thing is, if the spell you dedicated them to is still in effect (Armor, Invisibility, etc.), the points are inaccessible until that spell ends.
Does this mean the D!F points instantly regenerate once the spell ends? If not, I'm having trouble determining the difference from regular FP.

Quote:
Frankly, I've been trying to figure out a way to make spellcasters that can cast smaller spells with real ease, but not be utter powerhouses.
An idea I've been toying with is to reduce the minimum energy cost to zero once the base skill reaches 40. By that point the player has pumped ~100 points into a single spell.
Quote:
Giving them huge piles of Mana points was just a bad idea, and having Mana that recovers really fast has its own issues as well. But this seems like it could really work.

So my questions are:
A) does it seem reasonable? And if not, what is necessarly to make it so?

and B) how much should such a thing cost?
It seems like it would be expensive. Apart from the ER at 3 pts/level, building this out of abilities would take Extreme Regeneration (D!F only, Magical, -10%, Trigger, End of Spell, -10%) [120].
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