Quote:
Originally Posted by vierasmarius
For exact numbers, you'll need to do some playtesting. Off the top of my head, triggering an unmodified DX roll for a slam dealing 1/3 HP damage feels appropriate, with a bonus / penalty for lower / higher relative damage.
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That seems high, as it implies that anyone bowled over three times will be rolling to stay conscious, assuming no DR. Given how many times an NFL quarterback can get knocked down in a game, I don't think pads provide enough DR to keep 'em above zero HP after a typical game, if that's the rule.
I usually just revert to 3e rules - quick contest of ST, with modifiers - when a slam comes up in my current game. That's always semi-normal human vs. the same, though.