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Old 10-18-2012, 07:18 PM   #8
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: Help with Convention Pre-Gen Character Packets

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CHARACTER SHEET
Name: Arcainia Half-Elven
Race: Half-Elf
Profession: Wizard


Attributes
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 15
Health (HT) 12

Damage Thrust 1d-2 / Swing 1d
Basic Lift (BL) 20
Hit Points (HP) 10
Willpower (Will): 15
Perception (Per): 12
Fatigue Points (FP): 15

Basic Speed (BS) 6
Basic Move (BM) 6

Social Background
Tech Level (TL): 3
Cultural Familiarities:
Western Human
Languages:
Western Common

Advantages
Energy Reserve (Magical) ER: Level 7
Magery (level 4)
Signature Gear (Manastone (11EP))

Disadvantages
Absent-Mindedness
Curious (12 or less)
Obsession (To become the world's most
powerful Wizard) (12 or less)
Sense of Duty (Adventuring companions)
Social Stigma (Half-Breed) (-1)
Quirks
Attentive
Broad-Minded
Careful
Dislikes Goblin-Kin
Proud

Skills
Alchemy/TL3 IQ/VH - 15
Cartography/TL3 IQ/A - 14
Climbing DX/A - 11
Diplomacy IQ/H - 13
Fast-Draw (Potion) DX/E - 12
Hazardous Materials/TL3 (Magical) IQ/A - 14
Hidden Lore (Demon Lore) IQ/A - 15
Hidden Lore (Magical Items Lore) IQ/A - 14
Hidden Lore (Magical Writings Lore) IQ/A - 14
Hidden Lore (Spirit Lore) IQ/A - 14
Hiking HT/A - 10
Innate Attack (Projectile) DX/E - 14
Meditation Will/H - 14
Occultism IQ/A - 15
Research/TL3 IQ/A - 14
Speed-Reading IQ/A - 14
Staff DX/A - 14
Stealth DX/A - 11
Teaching IQ/A - 14
Thaumatology IQ/VH - 16
Writing IQ/A - 14

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Equipment List:
Item lbs Location
1 Cap, Leather 0 skull (DR 1)
1 Clothes, Ordinary 2 body
1 Gloves, Leather 0 hands (DR 1)
1 Leather Buff Coat 16/2* body, limbs (DR 2)
1 Manastone Medallion 0.0 neck
1 Pouch 0.2 belt
2 Potions: Paut 1 pouch
1 Personal Basics 1 pouch
1 Shoes 2 feet (DR 2)
1 Quarterstaff LC:4 4 in hand(s)
1 Heavy Cloak, Dark Grey 5 body
1 Quick-Release Backpack 3 torso, back
1 Blanket 4 backpack
21 Rations 10.5 backpack
1 Scribes Kit 2 backpack
1 Scroll Case (w/ map) 1 backpack
1 Wineskin 0.25 backpack
Water (1 gal) 8 wineskin
* - Magically Lighten

Travel Load = 59.95 lbs (Medium Encumbrance (2))
Combat Load = 18.00 lbs (None Encumbrance (0)) [Drop backpack and cloak ]

Encumbrance and Movement:
Weight Carried Encumbrance Movement Penalty/FP Cost
< BL (20 lbs) None BM (6) 0 / 1
< 2xBL (40 lbs) Light BM x 0.8 (4) 1 / 2
< 3xBL (60 lbs) Medium BM x 0.6 (3) 2 / 3
< 6xBL (120 lbs) Heavy BM x 0.4 (2) 3 / 4
< 10xBL (200 lbs) Extra-Heavy BM x 0.2 (1) 4 / 5

Penalty to Dodge Rolls and to Climbing, Stealth, and Swimming skills
FP (Fatigue Point) Cost is per hour of travel or battle fought carrying that load

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Sense Rolls:
Vision 12
Hearing 12
Smell/Taste 12

Social Interactions:
Diplomacy 13

Reaction Modifiers
+2 for sense of duty in dangerous situations

Armor: DR HP Notes Head
Skull 1*+2 10 x4 wounding mod., knockdown rolls are at -10,
Face 0 5 Knockdown rolls are at -5, blinding in >5 dam
Eyes 0 1 damage over 1 blinds, other wise as for skull
Body
Neck 2* 10 x2 wounding mod. for cutting
Torso 2* 10 x2/x1.5 wounding mod. for imp/cut
(Vitals) 2* 10 x3 wounding modifier for impaling
Groins 2* 10 as torso
Limbs
Arms 2* 5 x1.5 wounding mod. for cutting
Hands 1* 3
Legs 2* 5 x1.5 wounding mod. for cutting
Feet 2* 3
* - Flexible

Spell List – See page 10

Energy Points (Magical) (EP) for arcane spells:
Self Recharging: FP (15) + ER (7) = 22 EP
External Rechargeable ($5 per EP per in town): Manastone (11 EP)

Generally split EP spell costs between ER and FP, since they recharge independently 2 EP per minute in normal mana fields. When FP drops to below 6, have to be concerned with physical impacts (halve Move, dodge and ST (roundup)). When FP drops below 1 (but above -15), you need to make a Will roll to do anything other than rest, and for each additional FP lost you also take HP damage. On a successful Will roll you can act normally. On a failed Will roll, you collapse, incapacitated and can do nothing until you recover positive FP. On a critical failure, make an immediate HT roll. If you fail, you suffer a heart attack. At –FP (-15) you fall unconscious. Your FP can never fall below this level. After this stage, any FP cost comes off your HP instead!

(TO BE CONTINUED)
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