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Old 10-16-2012, 07:43 PM   #1
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Help with Convention Pre-Gen Character Packets

Hi All,
I’m preparing for running a game at a convention in February, and am working on the Character Packets for the Pre-Gens. The game is a GURPS DF adventure. Below is my outline for the packets. The idea is that I’ll have a one page quick pick list with a list and brief description of each of the Pre-Gens, then these packets would be in folders that I hand out after players choose the pre-gen they want to run.

Some Questions:
1. How does the packet outline look?
2. Anything missing from the packet outline?
3. Anything look like it isn’t needed or useful?
4. Does it make sense to move the Setting and Adventure Background from page 2 to somewhere latter in the packet, even the very end?
5. For the Character Background, does a short outline, or couple paragraphs make more sense?

I appreciate your help. Thanks.
-Dan

Outline:
Page 1 (Cover page for the Packet)
> Name
> Description
> Picture
Page 2
> Setting Background
> Adventure Background
Page 3
> Character Background
> Motivations
> Psychology (for non-humans)
> Relationships with other characters
Page 4
> Character Sheet
>> Name
>> Attributes
>> Advantages
>> Perks
>> Disadvantages
>> Quirks
>> Skills
>> Techniques
Page 5
> Equipment List
> Encumbrance and Movement
Page 6
> Sense Rolls
> Social Interactions Skills
> Reaction Modifiers
> Armor DR, HP, Notes about wounds
> Fatigue Point and Energy Reserve levels (Spell Casters)
Page 7
> Combat Sheet
>> General Overview – character’s role in combat
>> Standard Maneuvers – common maneuvers character will use
>> Combat Information
>>> Initiative
>>> Move
>>> Defenses (Block/Dodge/Parry)
>>> Melee Weapons and Attacks – Including item, skill, damage, etc
>>> Range Attacks – Including ACC, range, damage, skill, etc.
>> Table of Simplified Range Modifiers and Hit Location Modifiers
Page 8
> Combat Process – step by step walk thru of combat
Page 9
> List of Maneuver Options
Page 10 > Spell List – Spell, Level, Class, College, Duration, Energy, Time to Cast (Spell Casters)
Page 11 – X
> Description of each spell (Spell Casters)
Page X+1 – Y
> Explanation of Advantages & Perks
> Explanation of Disadvantages & Quirks
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