Quote:
Originally Posted by David Johnston2
Why bother? The attacks with air and fire are best represented as innate attacks.
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Not for attacks, for cantrip-like abilities. Stuff like illuminating one's hand, brightening or dampening a torch, or creating a small vacuum. I may go with the 1-level modular abilities for this actually, since iirc a lot of these are covered in Power-Ups 2. This would probably be
Modular Abilities (Cosmic Powers) 1 [10] +0% (Physical Only, +50%; Specific, fire abilities, -40%; Bending, -10%)
Actually, I'd like to do the above for all four kinds of bending, but with earthbending I'll invariably get the case where someone wants to move Rock X from point A to point B and there's nothing other than TK to model that.