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Old 01-15-2018, 08:24 AM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: Magic: Determining maintained spells

Quote:
Originally Posted by arnej View Post
So maintaining spells is a thing in GURPS Magic.

If a mage wanted to figure out what spells an individual had on them, what skills or spells could he use to determine that?

Would it be different for spells like Missile Shield than Bless? Could it work for Delay?

At first it seemed like Identify Spell would be the go-to, but that stupid 5-second time limit is dang explicit, almost. And Analyze seems like it is designed to deal with enchantments.

So?
Identifying Enchantments may be what Analyze Magic is mostly used for but I'm afraid it is the spell for telling what spells are on a subject too. I know the 1 hour casting time makes it useless for what you seem to have in mind.

Detect Magic will show that there are Spells on a subject but not what they are.

Now, (with GM permission) you could create a Detect Magic power from the Detect Advantage on p.48 of Characters and this would let you analyze what Spells your target had on him. If they were Spells you didn't know the results might be somewhat vague and the Thaumatology Skill would help give you an idea what they did.

Moslty though we seem to have been doing without exactly what you want for 30 years. :)
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