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Old 05-04-2010, 09:13 AM   #10
tanniynim
 
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Join Date: May 2008
Default Re: Dies the Fire/Emberverse RPG

Quote:
Originally Posted by aesir23 View Post
Meh, if the point isn't to make an accurate simulation, you can simply say, "You have 25/25 points to build yourself. Nobody has any attribute above 12 except maybe ST, nobody has any skills above 14, and probably only one of those. Please, be reasonable."

Setting a point limit like any other character removes most of the problems and arguments about how good someone is at something, as does not being uptight about whether or not these are "accurate" representations.

All you need is a loose approximation that captures the spirit of the players as characters, perhaps a little cinematically.
Agreed, if we are indeed talking about loose approximations, but I don't think that's what he was originally talking about.

It also creates problems with modern skills that people sink points into that will do no good in this setting.

Maybe there should be a bank of an additional 10 points for modern skills that will disappear once The Evil Space Bats ruin technology? A clever character may be able to still use this information for a default to something else. For instance, a car mechanic may know what parts can be stripped (and do it quickly) to build new gates, weapons, or otherwise.
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