Quote:
Originally Posted by runarm
starting with a grapple
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Why start with a grapple? I mean, the target will probably be stunned or unconscious if I choose an AoA, so grappling shouldn't be necessary. Right?
To continue the attack for another turn is a good idea, though. Esp. since the special effect of AoA: Double could very well be "leaves the blade in, twists and moves it." That would nicely simulate what Rikimaru does (and his moves probably *do* take 2 secs).
EDIT:
Quote:
Originally Posted by roguebfl
Well you math is a little off 1d-2 average damage is (3.5 -2) x 1.5, or 2.25 double four Neck gives you 4.5.
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Hit Location: Neck (throat) changes the cutting bonus to x2.
EDIT2: 3,5-2 = 1,5 per attack basis. 1,5x2=3 per attack throat. Two throat attacks = 6. :)