Quote:
Originally Posted by Theros
I use 4th edition rules and I want to help other players to like game too by using simpler rules.
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We can almost certainly help, since GURPS is very flexible, but we'll do a better job with more information.
You seem to be running a military game? What period is it set in, and what weapons are the characters using?
What's the style of the campaign? Realistic, Hollywood realistic, Hong Kong cinema, or really over-the-top? Are you sure that the players think the same way as you about this?
The simple way to cure "not hitting very often" is to allow the characters higher skill, and teach the players about Aiming. Players used to other games often think they're wasting time if they don't attack every turn, but that isn't true for gunfights in GURPS. Higher skill and aiming make the characters
better than their opponents, without interfering with the way the system works.
Doing away with range penalties, or reducing them drastically, tends to make
all shooters too effective. The players will discover the bad side of that when they run into opposition who are competent with guns, since they're likely to get shot up severely.