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Old 06-17-2019, 07:49 AM   #92
Fred Brackin
 
Join Date: Aug 2007
Default Re: High Magic Spells

Quote:
Originally Posted by Refplace View Post
As Eveleyeore noted Golems dont have FP so shouldnt be able to cast spells.
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This was peripherally addressed in 3e though it was more about computers casting spells.

The first version goibg back to...Robots maybe was to build a special kind of chip called a "mana co-processor". all sorts of exotic ingredients were necessary but the result was a computer with Magery.

A source of energy to cast the spells with was still necessary. Powering the thing with an energy source called a "bio-convertor". The usual forms of this turned living material into mundane energy but an apparently magical version could be used to fuel spells. Related to this concept is what's called a "soulburner" which was about as evil as it sounded like.

In Technomancer though there was a variant of Draw Power that made it possible to power magic items with mundane energy. Usually in very large quantities.

Some of these ideas were elaborated on in Magic Items 3 which had "spell engines".

There are also some 4e ideas about using magic energy in Urban Magic.
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