View Single Post
Old 02-15-2018, 08:41 AM   #96
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by ianargent View Post
I'm still not sold that an Ogre should be able to hold fire...

In the general case, being able to hold fire invalidates a lot of the "strike range" calculations built into the game.

It's a gamist mechanic, but it's pretty core to the whole Ogre Feel, IMO.
I agree, which is why I was ambivalent about using Hold Fire in straight Ogre games.

The issues that I raised at the beginning of the thread are almost exclusively encountered in GEV games that feature lots of non-Ogre units on both sides and that have more complex scenario objectives than "defend/destroy the CP".

Clearly, Hold Fire will invalidate certain "tactics" and may make some units more or less valuable. My hope is that it is the lowest footprint way to eliminate gamey tactics that bear no resemblance to Real World tactics.
tbeard1999 is offline   Reply With Quote