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Old 02-13-2018, 08:34 PM   #94
ianargent
 
Join Date: May 2012
Default Re: Hold Fire in Ogre/GEV

I'm still not sold that an Ogre should be able to hold fire - once the Ogre falls to M2, it's in a lot of trouble in the basic game, and has to make some hard choices about advancing on the objective or sticking around to bring some pain on pursuers. If it can advance and still fire on pursuers "first", that's a big bonus for the Ogre. It never has to make a choice between staying in range of pursuers behind it to shoot, or advancing on the target - It can grind forward 2 and still shoot up pursuing heavy tanks when they approach.

In the general case, being able to hold fire invalidates a lot of the "strike range" calculations built into the game.

It's a gamist mechanic, but it's pretty core to the whole Ogre Feel, IMO.
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