Quote:
Originally Posted by warellis
In what sense? "Dungeon" is merely a term for a labyrinth to be explored. What makes having a specific style or material of weaponry so specific to a dungeon crawl?
Is there a big difference between a Bronze Age TL1 dungeon crawl vs a Digital Age TL8 dungeon crawl if you scale the enemies and environment to match? Heck, in regards to melee weapons, probably the only real difference is the materials or refinement of said weapons.
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Significant common tropes of FRPGs are tied closely to the mishmash of medieval and renaissance technology, culture and legendaria.
I have been working on a six-guns and sorcery game, and initially I thought I could just have the DF occupations with lenses, but that didn't work out well, the archetypes are significantly different.
Dungeon delving I-Cops are probably closer to templates for special operators than to the DF occupations with melee weapons swapped for Guns.