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Old 10-12-2016, 07:47 PM   #42
Fred Brackin
 
Join Date: Aug 2007
Default Re: High/Ultra-Tech Versions of Low-Tech Armor

Quote:
Originally Posted by Anthony View Post
Because the general scaling of to hit modifiers is based on the size of the area, .
Relative scaling might roughly correspond with size but I strongly suspect that Hit Penalties were originally based on gamist considerations. Reality checking from my long ago youth suggests that punching people in the face is nowhere near to being a -5.

I'd say that potential fight-enders are assigned penalties in proportion to their worth and not their difficulty.
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