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Old 02-22-2010, 11:55 AM   #17
TheThingFromOuterSpace
 
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Join Date: Nov 2007
Location: Germany
Default Re: Online 4e Character Archive

Mondar, the cleric

ST 12 HP 12 Speed 6,00
DX 12 Will 14 Move 5
IQ 14 Per 14 Damage 1d-1/1d+2
HT 12 FP 15 SM +0

Combat:
Crossbow (12): 1d+3 imp; Acc 4; RoF 1; Range 240/300; Shots 1(4)
Mace (12): 1d+5 cr; Parry 9U
Cheap Knife ( 8 ) : 1d-1 cut, 1d-2 imp; Parry 7

Dodge 11; Parry 11 (Axe/Mace); Block 11 (Shield); DB: 2.
DR: 1+4/2* (Skull 1, Eyes 1, Face 1, Neck 1, Torso 1+4/2*, Groin 1+4/2*, Arms 1, Hands 1, Legs 1, Feet 1+2*).
Encumbrance: light (Dodge 10, Move 4, Costs 5 FP after 10 sec.), Weight: 77.67 lbs.

Languages: Dwarven (Native), Common (Accented).

Race: Dwarf.

Advantages: Clerical Investment; Power Investiture 3.
Perks none.

Disadsvantages: Code of Honor (Soldier's); Debt 8 (monthly payment of $80); Sense of Duty (Adventuring companions).
Quirks: 5 Quirks.

Skills: Axe/Mace-12; Crossbow-12; Diagnosis/TL3-12; Esoteric Medicine-14; Exorcism-14; First Aid/TL3-14; Hidden Lore (Undead)-13; Hiking-11; Meditation-13; Occultism-13; Religious Ritual-12; Shield-12; Surgery/TL3-12; Theology-12; Thrown Weapon (Axe/Mace)-13.

Spells:
Armor-15 (Varies FP; M167)
Flaming Weapon-15 (4/1 FP; M75)
Magic Resistance-15 (1 to 5/S# FP; M123)
Major Healing-14 (1 to 4 FP; M91)
Minor Healing-15 (1 to 3 FP; M91)
Recover Energy-15 (none FP; M89)
Resist Fire-15 (2/1# FP; M74)
Resist Pain-15 (4/2 FP; M38 )
Sense Foes-15 (2# FP; M44)
Shield-15 (Varies FP; M167)

Equipment: Boots (3), Mail Hauberk (25), Crossbow (6), Crossbow Bolt (0.72), Shoulder Quiver (0.50), Mace (5), Traveller's Pack (23.7), Purse, Small (0.20), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1), Medium Shield (15), Holy Symbol.
Money: 8 silver, 40 copper.

Ugrosh, the orc barbarian

ST 17 HP 22 Speed 6,00
DX 13 Will 11 Move 6
IQ 10 Per 12 Damage 1d+2/3d-1
HT 13 FP 13 SM +1

Combat:
Axe (14): 3d+1 cut; Parry 11U
Brass Knuckles (13): 1d+2 cr; Parry 10
Dagger (14): 1d imp; Parry 10
Longbow (14): 1d+4 imp; Acc 3; RoF 1; Range 255/340; Shots 1(2)
Cheap Knife (14): 2d-2 cut, 1d imp; Parry 10

Dodge 12; Parry 13 (Axe/Mace); Block 13 (Shield); DB: 2.
DR: 2 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 2, Groin 2, Arms 2, Hands 2*, Legs 2, Feet 2*).
Encumbrance: light (Dodge 11, Move 4, Costs 5 FP after 10 sec.), Weight: 66.15 lbs.

Languages: Orcish (Native/None), Common (Accented/None).

Race: Orc.

Advantages: Combat Reflexes; High Pain Threshold; Outdoorsman 2.
Perks: none.

Disadsvantages: Berserk (12); Easy to Read; Gigantism; Impulsiveness (12); Sense of Duty (Adventuring companions); Distinctive feature: hair dyed orange.
Quirks: Booming voice; 4 additional quirks.

Skills: Axe/Mace-14; Bow-14; Brawling-13; Camouflage-12; First Aid/TL3-10; Fishing-14; Hiking-12; Intimidation-11; Knife-14; Mimicry (Animal Sounds)-10; Naturalist-10; Navigation/TL3 (Land)-11; Observation-11; Running-12; Shield-14; Stealth-13; Survival (Woodlands)-13; Tracking-13; Weather Sense-10; Wrestling-12.

Equipment: Axe (4), Boots (3), Brass Knuckles (0.25), Dagger (0.25), Heavy Leather Leggings (4), Heavy Leather Sleeves (2), Leather Armor (10), Leather Helm (0.50), Longbow (3), Medium Shield (15), Shoulder Quiver (1.7), Arrow (1.2), Traveller's Pack (23.7), Purse, Small (0.20), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1).
Money: 20 silver, 2 copper.

Inomion, the summoner

ST 10 HP 10 Speed 6,00
DX 12 Will 15 Move 6
IQ 14 Per 12 Damage 1d-2/1d
HT 10 FP 15* SM +0
* +5 from Energy Reserve.

Combat:
Quarterstaff (11): 1d+2 cr, 1d cr; Parry 10
Cheap Knife ( 8 ): 1d-3 cut, 1d-3 imp; Parry 7

Dodge 9; Parry 10 (Staff); DB: 0.
DR: 2* (Skull 2*, Eyes 0, Face 4, Neck 2*, Torso 2*, Groin 2*, Arms 2*, Hands 0, Legs 2*, Feet 1*).
Encumbrance: medium (Dodge 7, Move 3, Costs 4 FP after 10 sec.), Weight: 52 lbs.

Languages: Common (Native), Abyssal (Accented), Infernal (Accented).

Race: Human.

Advantages: Magery 3; Energy Reserve +5 (Magical).

Disadsvantages: Clueless; Curious (12); Social Stigma 2 (Excommunicated). Quirks: Careful.

Skills: Alchemy/TL3-13; Cartography/TL3-13; Diplomacy-12; Hidden Lore (Demons)-13; Hidden Lore (the planes)-13; Hidden Lore (Undead)-13; Innate Attack (Projectile)-12; Meditation-13; Occultism-13; Research/TL3-13; Speed-Reading-13; Staff-11; Thaumatology-15.

Spells:
Air Jet-15 (1 to 3/S FP; M24)
Apportation-15 (Varies FP; M142)
Banish-15 (Varies FP; M156)
Beacon-15 (10/H FP; M83)
Command-15 (2 FP; M136)
Counterspell-15 (Varies FP; M121)
Create Air-15 (1 FP; M23)
Death Vision-15 (2 FP; M149)
Detect Magic-15 (2 FP; M101)
Foolishness-15 (1 per IQ-/H FP; M134)
Forgetfulness-15 (3/3 FP; M135)
Lend Energy-15 (Varies FP; M89)
Lightning-15 (1 to Magery# FP; M196)
Magic Resistance-15 (1 to 5/S# FP; M123)
Missile Shield-15 (5/2 FP; M168 )
Pentagram-15 (1/sq. ft.# FP; M124)
Planar Summons-15 (20# FP; M82)
Planar Visit-14 (4/2 FP; M82)
Plane Shift-14 (20 FP; M83)
Purify Air-15 (1 FP; M23)
Recover Energy-15 (none FP; M89)
Resist Lightning-15 (2/1 FP; M196)
Scroll-15 (Special FP; M57)
Scryguard-15 (3/1 FP; M121)
Seek Earth-15 (3 FP; M50)
Seek Fire-15 (1 FP; M72)
Seek Water-15 (2 FP; M184)
Sense Foes-15 (2# FP; M44)
Shape Air-15 (1 to 10# FP; M24)
Shield-15 (Varies FP; M167)
Spell Shield-15 (3/2 FP; M124)
Summon Demon-15 (20# FP; M155)
Wind-15 (1/50/S FP; M195)
Windstorm-15 (2/H FP; M25)

Equipment: Face Mask (2), Quarterstaff (4), Shoes (2), Traveller's Pack (36.7), 2x Minor Healing Potion (Drinkable) (1), Purse, Small (0.20), Sack (35), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Manual on demons (6), Manual on the planes (6), Personal Basics (1), Whetstone (1), Unyielding Hooded Robe (12).
Money: 15 silver, 11 copper.

Marl, the inquisitor

ST 12 HP 12 Speed 6,25
DX 13 Will 15/17* Move 6
IQ 12 Per 12 Damage 1d-1/1d+2
HT 12 FP 12 SM +0
* Fearlessness +2

Combat:
Balanced Dwarven Mace (16): 1d+5 cr; Parry 13
Brass Knuckles (14): 1d-1 cr; Parry 10
Crossbow (14): 1d+3 imp; Acc 4; RoF 1; Range 240/300; Shots 1(4)
Cheap Knife (9): 1d-1 cut, 1d-2 imp; Parry 7

Dodge 11; Parry 13 (Balanced Dwarven Mace); Block 13 (Shield); DB: 2.
DR: 3 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 3, Groin 3, Arms 2, Hands 2*, Legs 2, Feet 2*).
Encumbrance: medium (Dodge 9, Move 3, Costs 4 FP after 10 sec.), Weight: 67.142 lbs.

Languages: Common (Native), Abyssal (Accented).

Advantages: Born War Leader 1; Fearlessness +2; Higher Purpose (Slay Demons); Holiness Talent 1; Mind Shield 2 (Holy); Resistant to Evil supernatural powers (HT+3; Holy); Signature Gear (His Mace).
Perks: Shtick (Foes slain personally can't rise as undead; You can do something cool).

Disadsvantages: Fanaticism (his faith); Honesty (12); Intolerance (evil religions); Vow (Chastity).
Quirks: Dislikes alkohol; Generic Quirk; Proud (Reacts at -1 to orders, insults, or social slights); Generic Quirk; Generic Quirk [-5].

Skills: Axe/Mace-15; Brawling-14; Crossbow-14; Detect Lies-12; Esoteric Medicine-10; Exorcism-15; First Aid/TL3-12; Hidden Lore (Demons)-12; Hidden Lore (The planes)-12; Interrogation-12; Intimidation-14; Law-10; Leadership-12; Meditation-13; Observation-11; Psychology-11; Religious Ritual-10; Riding (Horse)-12; Search-11; Shield-16; Stealth-12; Tactics-12; Theology-10; Wrestling-12.

Equipment: Balanced Dwarven Mace (5;$450), Boots (3;$80), Brass Knuckles (0.25;$10), Crossbow (6;$150), Heavy Leather Leggings (4;$60), Heavy Leather Sleeves (2;$50), Holy Symbol (1;$50), Fortified Leather Armor (10;$150), Leather Helm (0.50;$20), Medium Shield (15;$60), Shoulder Quiver (1.2;$10), 12x Crossbow Bolt (0.72;$24), Traveller's Pack (23.9;--), Purse, Small (0.37;--), Sack (23;--), Wineskin (0.25;--), Torch (4;$12), Cheap Knife (0.50;$12), Hatchet (2;$15), Rope, 3/8'', 30m (1.5;$15), 5x Rations (2.5;$10), Potion Belt (1;$60), Blanket (4;$20), Bandages (1;$10), Personal Basics (1;$5), Whetstone (1;$5).
Money: 35 silver, 2 copper.
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