05-22-2015, 02:03 PM
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#5
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Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: [RPM] Magical Styles Thread
Here are a couple of mine, along with a link to the GURPS Repository where you can put yours.
The Kineticists
Spoiler:
11 points
Style Prerequisites:
This style focuses on the application of force. It's Practitioners especially like to apply force to themselves, allowing them to reach speeds otherwise unseen by mortals.
Required Paths: Path of Energy (Optional Specialization: Kinetic);
Required Skills: Thaumatology; Physics; and any two of Acrobatics, Aerobatics, Body Sense, Force Skating, and/or Flight.
Required Ritual Masteries: Force Bolt, Force Armor, Apportation, Haste
Perks: Adjustable Spell; Area Spell Mastery; Blocking Spell Mastery (Any Style Blocking Ritual); Convenience Casting(Any Style Ritual); Enhancement Mastery (Leveled Double Knockback); Limited Energy Reserve; Mighty Spell (Any Style Offense Ritual); Psychic Guidance; Reduced Footprint; Stabilizing Skill (Physics); Mobile Concentration (Any Movement Skill);
Spell Secrets: Spell Secret (Altered Time Rate)
Optional Traits
Attributes: Increased IQ, DX, Basic Speed, Basic Move, or Dodge;
Advantages: Perfect Balance; Daredevil;
Disadvantages: On the Edge; Overconfidence; Impulsiveness; Compulsive Speeding;
Skills: Path of Matter (Control); Path of Mind; Path of Body;
Spell List
Force Skates
Force Shield
Concussive Blast
Slipperiness (A variant of Grease)
Flight
The Keepers of the Way
Spoiler:
8 points
This is a style for GURPS Ritual Path Magic.
Style Prerequisites:
These mages have discovered the secrets of time and space. They know how to access other worlds, how to step instantly through space, how to manipulate time, how to see the future, and how to change fate.
Required Skills: Thaumatology, Physics, Area Knowledge (any other realm), Gambling.
Required Paths: Path of Crossroads, Path of Chance.
Required Ritual Masteries: Find Path, Sense Danger.
Perks: Area Spell Mastery† (Crossroads), Shortcut to Power†, Increased Spell Caps†‡, Limited Energy Reserve†‡, Reduced Footprint†‡, Blocking Spell Mastery (Reflective Gateway).
Secret Spells: Spell Secret (Teleportation), Spell Secret (Altered Time Rate), Spell Secret (Interplanetary Travel), Spell Secret (Interdimensional Travel), Spell Secret (Time Travel).
Optional Traits
Attributes: Improved IQ and HT.
Advantages: Absolute Direction, True Traveler, 3d Spatial Sense.
Disadvantages: Wierdness Magnet, Enemy (Things From Beyond Space and Time).
Skills: Survival, Body Sense, Weather Sense / Meteorology, Hidden Lore (Other Worlds).
Ritual List
Clear Path
Reflective Gateway
And yeah, the magewrights should probably stick to working with Infrastructure & Engineering, and not dabble in farming & such. Cool idea though.
Last edited by Angle; 05-22-2015 at 02:06 PM.
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