Re: Running Talent in Legacy Edition
In my games, I'm playtesting a variant MA approach to address some of these issues (I'll post a separate thread in the house rules forum soon).
Basically, there will be three modes of movement for characters and creatures... Walk, Hustle and Run. The 'walk' MA will become the new baseline MA.
Walk = the distance the figure can move and still attack (i.e. 1/2 current base MA score)
Hustle = 2x Walk MA
Run = 4x Walk MA
So instead of MA 10 for a human, the new base MA is 5. Modifications to MA from armor, encumbrance, etc. will be adjusted to fit this paradigm (half what they are now).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
Last edited by TippetsTX; 08-12-2019 at 12:14 PM.
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