Re: Running Talent in Legacy Edition
I like the idea of two different skills sets in running, an olympic sprinter trains very differently than a marathoner, but I don't think it's important enough on game play to make any changes.
But, I'm am wondering, can you really "sprint" in full plate armor, with shield n sword while wearing a full backpack and a wineskin?
I don't think anyone is running anywhere in metal armor, at least not for very long, it's going to be a lesson in conservation of energy to make it through the day.
If a walk is MA 3 or less, then you are "running" in your plate armor at MA 6, you just aren't sprinting like your unarmored team mates at MA 10.
I think running talent RAW in current Legacy is just fine, and to be fair, even allowing elves the faster MA while in 16 lbs of boiled leather armor is probably a stretch, it's stiff, it has weight, it moderately protects.
Even giving Cloth armor the same MA as an unarmored man, is very generous considering it's only 2 lbs lighter than leather, and nearly as stiff.
If an unarmored and unencumbered character can achieve an MA of 10 on a dead sprint (no one says for how long he can sustain that rate), then there is no realistic way an armored character can keep up, even with training.
I think the 6 MA for metal armors is probably fair, and taking note that Steve and crew didn't extend the Eleven running affinity to include metal armors says a lot.
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