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Old 07-15-2019, 11:08 AM   #4
Black Leviathan
 
Join Date: Sep 2018
Default Re: Discovery of Magic in the Neolithic

I'd put some very profound limitations on magic. Most of GURPS magic has been based on Medieval or later technology. Stone-age weapons and armor wouldn't stand up to those abilities. Curb damage to a few dice, limit DR to the 5-8 range. NPCS like the Thunder Lizard Priests may be able to exceed these limits but only because they posses the sacred stone or have undergone the trial of fire.

For themeatic purposes, rather than having enchanted weapons, make weapons more powerful if they are made with the bones and teeth of mystical creatures or engraved with glyph of power. Generally make acquiring magic more of a spirit quest and less of a library session.
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