Re: Deathwatch
Hi Maz,
thank you very much for your feedback and kind words.
Indeed, some stats are bit off and I start to adjust them since I get more and more into GURPS after a couple of sessions.
As such, I revised the Tyranid weapons and tried to streamline them.
Regarding the DR of the Genestealer, I am following FFG's Deathwatch to have a relation between weapon and armour values. For instance, a Space Marine's power armour has a value of 10 at torso, where a Genestealer is supposed to have 4, which is 40%.
Now, taking the Powered Combat Armor (HT p.183) as a Space Marine's Power Armour I have to take 40% of DR 70/50. That's how I try to map the game stats.
However, in the recent games there has been no problem at all with killing Genestealers, since the Boltgun with 8d(2) pi++ usually kills a Genestealer with one or at least two hits.
Work in progress. :)
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