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Old 07-29-2018, 05:33 PM   #8
Skarg
 
Join Date: May 2015
Default Re: TFT Gamemasters Screen -- What needs to be in it?

Your list is a good start.

I probably would not try to list saving rolls for magic items, potions, or creature attacks, as there are too many of them and they don't each come up very often, e.g. you listed:
Quote:
Originally Posted by guymc View Post
Amulet – resist 3/IQ
Basilisk – avoid freeze 4/IQ

Also I wonder what that's useful you would put here:
Quote:
Originally Posted by guymc View Post
EXPERIENCE POINTS - Guidelines for GM awards of XP...
since IIRC the current idea is to just suggest a range per session and leave it up to the GM. The costs to spend XP to increase things would be good to have (maybe a pullout rather than on a screen).


I would add:

* Notes on all HTH rules (initiation, HTH damage, pinning, disengagement), hopefully revised from the old system.

* Time required to learn spells (AW pg.10) & talents.

* Labyrtinth-scale times & movement rates and distance noise travels and illumination.

* Encumbrance rules (not just weight but what can be carried where, hopefully adding not 12+ boomerangs/bolas/lassos).

* Travel rules - the notes on Woodsman effects on speed, calculating getting lost, exposure/starvation/dehydration, travel distances.

* Mounted & flying combat rule notes.

* Aimed Shots, Crippling Hits, bare-hand/club/HTH damage table...

* Engagement & Trampling for multi-hex & high-ST figures.

* Gestures & Incantations required for spellcasting (AW pg.8-9)
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