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Old 05-21-2016, 08:00 AM   #34
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Questions about hitboxes, impaling weapons, rigid armor, and hit chances

Quote:
Originally Posted by simply Nathan View Post
For me it's because I never use Hit Locations at all so every hit is always a torso hit.
This might be a reason why you see 12 as a professional combat number.

In melee my players are aiming for vitals? That 12 becomes a 9...and that is no good. My players in want to use a deceptive attack? That 12 is not great.

And of course if you are using ranged weapons, those range penalties take that 12 down to a 7 really fast...and that is not so good.

I find my players like to succeed more than half the time.
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