View Single Post
Old 11-08-2012, 05:48 PM   #40
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Dungeon Fantasy party compositions

Quote:
Originally Posted by Toadkiller_Dog View Post
I think it's perfectly reasonable to say that the Regular Contest for a pin is, in fact, an effect roll (much like injury, or the quick contest for strangulation and neck snap), not a defense-like roll. Had this come up during the playtest, I'm sure we would have changed the wording to make it so.[

Doug can discuss what Technical Grappling does, since I know he's said it handles "pin" in an entirely different fashion than BASIC SET or MARTIAL ARTS.
That's correct. We do away with both the flat penalty for being grappled as well as the magical "pin" that dooms you to ten seconds of uselessness.

Instead, you attack to both grapple and break free, and both use an effect roll to see how good your grapple is. To pin someone, you rack up so much effect that they can't roll (their effective skill is less than 3) to do anything.

TG still retains rolls vs. HT or ST (sometimes penalized) in cases where you're resisting injury or where ST is a stand in for mass.

That's the short version; obviously the new rules are a wee bit more detailed.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote