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Old 09-29-2017, 01:19 PM   #15
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: [RPM] Mind Control

Quote:
Originally Posted by Scolop View Post
Solid argument, but I'd think Reprogrammable and Slave Mentality would take care of the obedience part.
Actually, Reprogrammable and Slave Mentality do that already - there's no need for Sense of Duty on top of that. It's perfectly reasonable, in my opinion, to have someone with Reprogrammable imposed on them to start out devoted to the person who hit them with it, no need for additional traits.

I had just skimmed your initial build, and didn't realize you were putting Sense of Duty in there along with the other traits - apologies. Reprogrammable + Slave Mentality is enough to do mind control.

Quote:
Originally Posted by Scolop
I'm, of course, supposing that what you call "Constantly" is Duty with a frequency of "almost all the time".
Yeah, sorry again - I forgot Duty uses its own levels, instead of a Frequency of Appearance multiplier.
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