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Old 05-20-2016, 02:30 PM   #29
GodBeastX
 
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Default Re: Questions about hitboxes, impaling weapons, rigid armor, and hit chances

Quote:
Originally Posted by simply Nathan View Post
I disagree with this entire paragraph. PCs tend to have inflatedly high skill levels, yes, because players hate to miss attacks. Skill 12 is where I'd peg professional snipers and weapons at DX level (10) as typical for most soldiers who can take one of Telegraphic or All-Out Attack to boost their accuracy while people relying on default alone need both and elite warriors (as most combat PCs tend to be) can do away with both.
Considering 1 point = 100 hours of training, that tends to mean with someone with 12 DX that only 100 hours of training puts them at 12 skill.

I can't imagine putting 1 point in a skill makes you an expert sniper. I can agree it makes you trained, but not expert. I'd probably never stat an enemy sniper, even average at less than 13 in Rifles.

Of course, it's up to each GM, but judging from all the templates for NPCs and such, you don't tend to see combat "Experts" at less than 13.
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