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Originally Posted by b-dog
In DF you can ONLY kill monsters and take their stuff and then exchange the loot in an abstract town.
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This is false.
Is DF set up to explicitly handle this sort of play? Yes. Is the only sort of play you can run using DF? No.
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With GURPS DF there is no way to incorporate things like culture into an easy to use book.
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Also false. And pointedly false with the adventure
Hall of Judgement sitting right over
here...
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If you want to do that you have to do it yourself.
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Until someone else writes. But that's the way of things. If someone else doesn't do it and you really want it badly...
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There is no continuum between hack and slash DF and a historical fantasy, they are completely separate.
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Can I say false again? Should I break out a thesaurus yet?
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If you want to make a dungeon setting in medieval Europe the GURPS writers will not write a book on how to set up a town and how to make the monsters seem like the ones from myths instead of being like in AD&D or Lord of the Rings they will just point you to GURPS Fantasy and then say DO IT YOURSELF!
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This is ... oh hang on. This one is true,
so far. As in, "no one has yet written a book on how to make monsters from medieval European myth or how to run towns like medieval European fantasy for DF yet".
But I bet that 3e book,
Middle Ages 1, would go a very long way in fulfilling part of this. I mean if I wanted to run medieval European DF, I'd certainly start there.
And if I really wanted to go to town, it looks like there is a series out there just for this,
City Builder. Though I just discovered this series exists*, so I have no idea how GURPS and/or user friendly it is. I'm looking at picking up number 1 though...
Does anyone know what else the authors have written?