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Old 06-04-2017, 05:05 AM   #7
Grayscale
 
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Join Date: Jun 2017
Default Re: Combining GURPS and Hackmaster combat system?

Quote:
Originally Posted by Curmudgeon View Post
Yes, I can see how it might, but weapon speed would need a lot of work to port over to GURPS. As is, weapon speed would probably have caused people to pay less attention.

If your weapon speed is 6, for the next five turns, you have nothing to do before you can strike again. Whereas under current GURPS rules you could, on average, have made a defense on the turn you made your initial strike (attack) and made five further attacks and five further defenses during those five turns.

I know which condition I'd find more interesting and more liable to keep my attention on the game (It's the same condition for both, getting the opportunity to do something every one second turn.)
Fair enough!

Still, supposing the wait is something my group can handle, do you've any suggestion as to how weapon speed could be applied to firearms, especially those with RoF gretear than one?

I guess a musket or something like would feel right by having a delay of X seconds between shots, not so much so a revolver or a rifle.
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