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Originally Posted by Tom H.
If you sneak a GURPS book into your DFRPG, Magic (p. 73) says that a "GM may allow a Flame Jet to parry another Flame Jet."
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No need to be sneaky. Under
Jet Spells (
Spells, p. 12), it says explicitly that jet spells "cannot parry or be parried by anything other than the same variety of jet." This would be pretty rare, though I'd definitely like to see two wizards dueling with flame jets.
Quote:
But that always made me wonder, what really happens if you try to parry a flame jet with a water jet . . .
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I have wondered about that too. The default is probably no effect beyond a burst of steam or something. But what about attacking the other weapon directly?