Quote:
Originally Posted by a humble lich
I see your logic, but I think there should be some point value to a invulnerable shield. I have no idea what the value should be. It seems you are somehow double dipping by saying it is a shield so you get its DB because that is what the equipment gives and also saying it is invulnerable because you don't take the Can Be Broken limitation. But rules wise I'm not sure if that's true.
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Most campaigns dont bother with tracking shield damage anyhow.
In my game I would require it have a power though to be an indestructible gadget not just signature gear. Unless they were really common in the setting.
I would allow it to get a DB based on its size for free though.
As for the how many powers per gadget question, I allow however many the player wants as long as they make sense for the gadget. Its simply a matter of do you want all your eggs in one basket or not.