Quote:
Originally Posted by robertsconley
I bring this stuff up to remind people that dungeons != hack and slash 24/7. There was a lot of ways to slice dungeon adventures then and now. By far the most common approach was (and still is) are hybrids, a little hack-n-slash, a little of intrigue, a little of exploration, a little of well... a lot of other stuff depending on the interests of the group.
|
This is important to note.
I recall the debates here regarding whether Dungeon Fantasy could be taken seriously, and this extended to impugning the seriousness of classic D&D.
I've had a chance to go back and read some of Gary Gygax's commentary and coaching in his adventures and writing.
And while we can agree that the themes could definitely be fanciful, Gary strongly advocated for playing in a mature* way. This contrasts with fully self-indulgent hack-and-slash.
* Regarding mature play.
For example:
- Working as a team
- Diligently preparing your supplies prior to the excursion
- Limiting PC and NPC meta knowledge
- Considering some plausibility to dungeon design
- Applying unavoidable consequences
- Adhering to believable character interactions